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ENVIRONMENT DESIGN
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ANIMATED MOVIE ENVIRONMENT

Replication of Scene from Luca ( 2020 )

Group Project - Modeling Lead

Responsible for :

  • Modeling & Surfacing of Bed, Books, Window, and some Background assets

  • Assisted in lighting and set-design

Software used :

  • Houdini for Modeling

  • Substance Painter and Substance Designer for Surfacing

  • Scene composition in Autodesk Maya and rendered using Renderman

GAME ENVIRONMENT DESIGN

Replication of RESIDENT EVIL: BLACKJACK BAR

Group Project - Surfacing Lead

 Responsible for :

  • Modeling - Bar Counter, Chairs, Window, Bottles, and some Background assets

  • Surfacing - Bar Counter, Chairs, Window, Bottles, Wall, Floor, and most background assets..

  • Assisted in lighting and set-design

Software used :

  • Houdini for Modeling

  • Substance Painter and Substance Designer for Surfacing

  • Scene composition and rendered in Unreal

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LIVE ACTION SET EXTENSION

Replication of Scene from Dead of Night ( 1945 )

 

Software used :

  • Houdini for Modeling ( strictly using NURBS ), Lighting, and Rendering 

  • Photoshop for Texturing and Compositing

FANTASY ENVIRONMENT DESIGN

Group Project - Surfacing and Set-Dressing Lead

Responsible for :

  • Modeling - Procedural models for Doors, Windows and Lantern and some Background assets

  • Surfacing entire scene

  • Assisted in lighting and set-design

Software used :

  • Houdini & Maya 2022 for Modeling

  • Substance Painter and Substance Designer for Surfacing

  • Scene composition in Maya and rendered in Renderman

601 Luther Street West, College Station, TX 77840

949-992-5621

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