ENVIRONMENT DESIGN
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ANIMATED MOVIE ENVIRONMENT
Replication of Scene from Luca ( 2020 )
Group Project - Modeling Lead
Responsible for :
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Modeling & Surfacing of Bed, Books, Window, and some Background assets
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Assisted in lighting and set-design
Software used :
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Houdini for Modeling
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Substance Painter and Substance Designer for Surfacing
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Scene composition in Autodesk Maya and rendered using Renderman

GAME ENVIRONMENT DESIGN
Replication of RESIDENT EVIL: BLACKJACK BAR
Group Project - Surfacing Lead
Responsible for :
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Modeling - Bar Counter, Chairs, Window, Bottles, and some Background assets
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Surfacing - Bar Counter, Chairs, Window, Bottles, Wall, Floor, and most background assets..
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Assisted in lighting and set-design
Software used :
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Houdini for Modeling
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Substance Painter and Substance Designer for Surfacing
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Scene composition and rendered in Unreal

LIVE ACTION SET EXTENSION
Replication of Scene from Dead of Night ( 1945 )
Software used :
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Houdini for Modeling ( strictly using NURBS ), Lighting, and Rendering
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Photoshop for Texturing and Compositing

FANTASY ENVIRONMENT DESIGN
Group Project - Surfacing and Set-Dressing Lead
Responsible for :
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Modeling - Procedural models for Doors, Windows and Lantern and some Background assets
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Surfacing entire scene
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Assisted in lighting and set-design
Software used :
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Houdini & Maya 2022 for Modeling
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Substance Painter and Substance Designer for Surfacing
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Scene composition in Maya and rendered in Renderman






